Sezon 1 posteri

Sezon 1

55 bölüm 24 Ağustos 2022

Bölümler

1 About This Channel 24 Ağu 2022 Puan yok 2 Masahiro Sakurai's Creative Works 24 Ağu 2022 Puan yok 3 Stop for Big Moments! [Design Specifics] 24 Ağu 2022 Puan yok 4 Kirby's Dream Land [Game Concepts]] 25 Ağu 2022 Puan yok 5 Frame Rates [Planning & Game Design] 26 Ağu 2022 Puan yok 6 Risk and Reward [Game Essence] 29 Ağu 2022 Puan yok 7 Game Development Isn't a Game [Work Ethic] 31 Ağu 2022 Puan yok 8 Down with Lag! [Grab Bag] 2 Eyl 2022 Puan yok 9 Squeeze and Release [Game Essence] 4 Eyl 2022 Puan yok 10 Draw the Light, Not the Asset [Graphics] 7 Eyl 2022 Puan yok 11 Kirby's Adventure [Game Concepts] 9 Eyl 2022 Puan yok 12 Presentations Are All About Speed! [Work Ethic] 12 Eyl 2022 Puan yok 13 Game Awards [Grab Bag] 15 Eyl 2022 Puan yok 14 Assigning Animations [Animation] 18 Eyl 2022 Puan yok 15 Game Essence in Role-Playing Games [Game Essence] 21 Eyl 2022 Puan yok 16 Make It "Pop" [Effects] 23 Eyl 2022 Puan yok 17 Just Let Them Play! [Planning & Game Design] 26 Eyl 2022 Puan yok 18 Clarity vs. Style [UI] 28 Eyl 2022 Puan yok 19 Giving "Weight" to Buttons [Design Specifics] 30 Eyl 2022 Puan yok 20 Kirby Super Star [Game Concepts] 3 Eki 2022 Puan yok 21 Try Telling That to the Player [Work Ethic] 5 Eki 2022 Puan yok 22 Name Files Logically [Programming & Tech] 7 Eki 2022 Puan yok 23 Keeping Rewards in Sight [Planning & Game Design] 10 Eki 2022 Puan yok 24 Exercise While You Game! [Grab Bag] 12 Eki 2022 Puan yok 25 Make the Tempo Match the Game [Audio] 14 Eki 2022 Puan yok 26 Fun Beyond Game Essence [Game Essence] 17 Eki 2022 Puan yok 27 Super Smash Bros. [Game Concepts] 20 Eki 2022 Puan yok 28 Too Much is Just Right [Animation] 24 Eki 2022 Puan yok 29 Spec Changes [Work Ethic] 26 Eki 2022 Puan yok 30 Emphasize Objects with Collision [Graphics] 28 Eki 2022 Puan yok 31 The Price of Games [Grab Bag] 31 Eki 2022 Puan yok 32 Strike a Balance with Sound Effects [Audio] 2 Kas 2022 Puan yok 33 Text Size [UI] 4 Kas 2022 Puan yok 34 Making a Living Making Games [Planning & Game Design] 7 Kas 2022 Puan yok 35 Let Your Characters Shine [Effects] 9 Kas 2022 Puan yok 36 Breaking Down Attack Animations [Animation] 11 Kas 2022 Puan yok 37 Jump Physics [Design Specifics] 14 Kas 2022 Puan yok 38 Writing Game Proposals [Work Ethic] 16 Kas 2022 Puan yok 39 My Feline Friend, Fukurashi [Grab Bag] 18 Kas 2022 Puan yok 40 Super Smash Bros. Melee [Game Concepts] 21 Kas 2022 Puan yok 41 The Fiend's Cauldron [Game Essence] 23 Kas 2022 Puan yok 42 A Small Window Into the World [Planning & Game Design] 25 Kas 2022 Puan yok 43 Sharing Info Within a Team [Team Management] 28 Kas 2022 Puan yok 44 Distinguishing Between Major and Minor Elements [Graphics] 30 Kas 2022 Puan yok 45 That Was Then, This Is Now [Grab Bag] 2 Ara 2022 Puan yok 46 Making Your Game Easy to Tune [Programming & Tech] 6 Ara 2022 Puan yok 47 Eight Hit Stop Techniques [Design Specifics] 9 Ara 2022 Puan yok 48 Let Players Cheat the System [Game Essence] 12 Ara 2022 Puan yok 49 Making Lead-ins Instant and Impactful [Animation] 14 Ara 2022 Puan yok 50 Jobs in Game Development [Team Management] 16 Ara 2022 Puan yok 51 The Potential of One Button [Planning & Game Design] 20 Ara 2022 Puan yok 52 Prep Your Proposals Hot and Fast [Work Ethic] 23 Ara 2022 Puan yok 53 Sora Ltd. [Grab Bag] 25 Ara 2022 Puan yok 54 Listen in Various Environments [Audio] 28 Ara 2022 Puan yok 55 Modern Quality of Life Features [UI] 30 Ara 2022 Puan yok