Sezon 2
Bölümler
1 Flash, Blast, and Smoke [Effects] 2 Oca 2023 2 Deconstruct, Analyze, and Rebuild [Planning & Game Design] 4 Oca 2023 3 Team Digital or Team Physical? [Grab Bag] 6 Oca 2023 4 Kirby Air Ride [Game Concepts] 9 Oca 2023 5 Don't Wait to Speak Your Mind [Team Management] 11 Oca 2023 6 Don't Anchor Your Center Point [Design Specifics] 13 Oca 2023 7 Attack Poses [Animation] 16 Oca 2023 8 Get the Sense of Scale Right [Graphics] 18 Oca 2023 9 Good Errands and Bad Errands [Planning & Game Design] 20 Oca 2023 10 Falling Sells the Feeling of Flight [Game Essence] 23 Oca 2023 11 Sora's Work-From-Home Strategies [Grab Bag] 25 Oca 2023 12 You'll Forget the Hardship, But the Game Will Endure! [Work Ethic] 27 Oca 2023 13 Put Parameters in Brackets [Programming & Tech] 30 Oca 2023 14 Game Music and Ambient Sounds [Audio] 1 Şub 2023 15 Directors Need to Be Unique [Work Ethic] 3 Şub 2023 16 Do We Really Need Enemies? [Game Essence] 6 Şub 2023 17 Competing with the Past [Grab Bag] 9 Şub 2023 18 Say No to Slow! [Design Specifics] 11 Şub 2023 19 Meteos [Game Concepts] 14 Şub 2023 20 Consider Rewards First [Game Essence] 17 Şub 2023 21 Learn to Count Frames! [Planning & Game Design] 20 Şub 2023 22 Follow-Throughs Make the Impact [Animation] 22 Şub 2023 23 Loading Screens [UI] 24 Şub 2023 24 Visual Effects in Slow Motion [Effects] 28 Şub 2023 25 Marketing is Multiplicative [Marketing] 3 Mar 2023 26 Games and Eye Strain [Grab Bag] 6 Mar 2023 27 Do Competitive Games Have to Be Complex? [Game Essence] 8 Mar 2023 28 Just Do It Already! [Work Ethic] 10 Mar 2023 29 Units of Speed [Design Specifics] 14 Mar 2023 30 Making Tutorials Feel Natural [Planning & Game Design] 17 Mar 2023 31 Game Essence in Falling-Block Puzzle Games [Game Essence] 20 Mar 2023 32 Mastering Up [Grab Bag] 22 Mar 2023 33 Ten People Can Produce Seven People's Work [Team Management] 24 Mar 2023 34 Audio as Fiction and Non-Fiction [Audio] 28 Mar 2023 35 Supervising Art Through Retouches [Graphics] 31 Mar 2023 36 Exaggerate to Make Up for Information Loss [Animation] 3 Nis 2023 37 Sodatete! Kouchuu Ouja Mushiking [Game Concepts] 5 Nis 2023 38 Emphasizing Text [UI] 8 Nis 2023 39 Using Tickets to Manage Tasks [Programming & Tech] 11 Nis 2023 40 Praise the Player! [Planning & Game Design] 14 Nis 2023 41 The Family Computer (and the NES) [Grab Bag] 17 Nis 2023 42 Dying Comes as a Relief? [Game Essence] 19 Nis 2023 43 How I Stuck With My Column [Work Ethic] 21 Nis 2023 44 An Up-Close Look at Smash Bros. Stages [Graphics] 24 Nis 2023 45 Development Secrets of the Original Kirby [Grab Bag] 27 Nis 2023 46 Paint an Accurate Picture of Your Game [Marketing] 30 Nis 2023 47 Behavior at Ledges [Design Specifics] 2 May 2023 48 Screen Shake [Effects] 5 May 2023 49 Don't Be Unresponsive [Planning & Game Design] 8 May 2023 50 Mountain Climbing Is More Than Just Climbing [Game Essence] 10 May 2023 51 Posing Suggestions [Animation] 13 May 2023 52 Voice Recording [Audio] 16 May 2023 53 Super Smash Bros. Brawl [Game Concepts] 19 May 2023 54 Don't Rely on a "Plan B" [Work Ethic] 21 May 2023 55 Canceled Games [Grab Bag] 25 May 2023 56 Menus Define Your World [UI] 27 May 2023 57 Branching Tastes [Work Ethic] 29 May 2023 58 Game Writing is Unique [Planning & Game Design] 1 Haz 2023 59 Explain Ideas to Everyone at Once [Team Management] 5 Haz 2023 60 The Basics of Pixel Art [Graphics] 7 Haz 2023 61 ♪ PRESS START [Grab Bag] 9 Haz 2023 62 Make Retries Quick [Game Essence] 12 Haz 2023 63 Family BASIC [Programming & Tech] 14 Haz 2023 64 Maps Are Game Screens, Too [Design Specifics] 16 Haz 2023 65 The Fun in Picking Sides [Planning & Game Design] 19 Haz 2023 66 Squashing and Scaling [Animation] 21 Haz 2023 67 Game Demos [Marketing] 23 Haz 2023 68 Daily Report Suggestions [Team Management] 26 Haz 2023 69 Games During My Childhood [Grab Bag] 29 Haz 2023 70 Kid Icarus: Uprising [Game Concepts] 4 Tem 2023 71 Broad Input, Broad Output [Work Ethic] 7 Tem 2023 72 Arranging Music [Audio] 10 Tem 2023 73 Is Your Game Appealing Enough to Start Over? [Game Essence] 13 Tem 2023 74 Motion Sickness in 3D Games [Planning & Game Design] 17 Tem 2023 75 Unifying Visual Style [Graphics] 20 Tem 2023 76 Hit Marks [Effects] 25 Tem 2023 77 The Team Behind Super Smash Bros. Brawl [Grab Bag] 28 Tem 2023 78 Color-Coding Your Game [UI] 1 Ağu 2023 79 Game Essence in Shooting Games [Game Essence] 4 Ağu 2023 80 Super Smash Bros. for 3DS / Wii U [Game Concepts] 8 Ağu 2023 81 Bug Testing Never Ends [Team Management] 12 Ağu 2023 82 Staying Organized with Hierarchical Outlines [Planning & Game Design] 15 Ağu 2023 83 A Fight Between Live Action and Animation [Graphics] 18 Ağu 2023 84 Guidelines [Grab Bag] 22 Ağu 2023 85 Masahiro Sakurai on Creating Games Introduction Video 24 Ağu 2023 86 Unexpected Results [Design Specifics] 25 Ağu 2023 87 Damage Animations [Animation] 29 Ağu 2023 88 Official Websites [Marketing] 1 Eyl 2023 89 Keep Your Internal Pressure High [Work Ethic] 5 Eyl 2023 90 Knockback in Super Smash Bros. [Programming & Tech] 8 Eyl 2023 91 The Original Piece is Always Right [Audio] 12 Eyl 2023 92 Make Important Elements Bigger [UI] 15 Eyl 2023 93 More Game Essence Means Less Broad Appeal [Game Essence] 19 Eyl 2023 94 Show and Tell: Some Rare Belongings [Grab Bag] 22 Eyl 2023 95 The Perils of Interpolation [Animation] 25 Eyl 2023 96 Planning Your Game’s Rewards [Planning & Game Design] 28 Eyl 2023 97 Do Graphics Impact Fun? [Graphics] 3 Eki 2023 98 Billboards [Effects] 6 Eki 2023 99 Flick Input [Design Specifics] 10 Eki 2023 100 Special Crossover! #1 [Special] 13 Eki 2023 101 Special Crossover! #2 [Special] 16 Eki 2023 102 Special Crossover! #3 [Special] 19 Eki 2023 103 The Majority Shouldn't Always Rule [Work Ethic] 24 Eki 2023 104 The Shoryuken Command [Game Essence] 27 Eki 2023 105 Super Smash Bros. Ultimate [Game Concepts] 30 Eki 2023 106 Avoiding Comparison [Planning & Game Design] 2 Kas 2023 107 Making Games as Part of a Company [Team Management] 7 Kas 2023 108 Fighter Reveal Videos [Marketing] 10 Kas 2023 109 Making Sequels [Planning & Game Design] 14 Kas 2023 110 Odds and Ends of Supervising [Graphics] 17 Kas 2023 111 Facial Animations [Animation] 21 Kas 2023 112 Strong Attack, Light Reverb [Audio] 24 Kas 2023 113 Game & Watch Designs [Grab Bag] 28 Kas 2023 114 I Want to Choose Fast! [UI] 1 Ara 2023 115 The Pros and Cons of Leaderboards [Game Essence] 5 Ara 2023 116 The Power of Suggestion [Work Ethic] 8 Ara 2023 117 How Multiple People Work on One File [Programming & Tech] 12 Ara 2023 118 Teaching Players How to Play [Design Specifics] 16 Ara 2023 119 Making Things Look Miniature [Graphics] 19 Ara 2023 120 It’s Easier If They Already Know [Planning & Game Design] 22 Ara 2023 121 Creators Change, Too [Grab Bag] 26 Ara 2023 122 Finish Everything Within the Day [Team Management] 29 Ara 2023