Sezon 2 posteri

Sezon 2

122 bölüm 2 Ocak 2023

Bölümler

1 Flash, Blast, and Smoke [Effects] 2 Oca 2023 Puan yok 2 Deconstruct, Analyze, and Rebuild [Planning & Game Design] 4 Oca 2023 Puan yok 3 Team Digital or Team Physical? [Grab Bag] 6 Oca 2023 Puan yok 4 Kirby Air Ride [Game Concepts] 9 Oca 2023 Puan yok 5 Don't Wait to Speak Your Mind [Team Management] 11 Oca 2023 Puan yok 6 Don't Anchor Your Center Point [Design Specifics] 13 Oca 2023 Puan yok 7 Attack Poses [Animation] 16 Oca 2023 Puan yok 8 Get the Sense of Scale Right [Graphics] 18 Oca 2023 Puan yok 9 Good Errands and Bad Errands [Planning & Game Design] 20 Oca 2023 Puan yok 10 Falling Sells the Feeling of Flight [Game Essence] 23 Oca 2023 Puan yok 11 Sora's Work-From-Home Strategies [Grab Bag] 25 Oca 2023 Puan yok 12 You'll Forget the Hardship, But the Game Will Endure! [Work Ethic] 27 Oca 2023 Puan yok 13 Put Parameters in Brackets [Programming & Tech] 30 Oca 2023 Puan yok 14 Game Music and Ambient Sounds [Audio] 1 Şub 2023 Puan yok 15 Directors Need to Be Unique [Work Ethic] 3 Şub 2023 Puan yok 16 Do We Really Need Enemies? [Game Essence] 6 Şub 2023 Puan yok 17 Competing with the Past [Grab Bag] 9 Şub 2023 Puan yok 18 Say No to Slow! [Design Specifics] 11 Şub 2023 Puan yok 19 Meteos [Game Concepts] 14 Şub 2023 Puan yok 20 Consider Rewards First [Game Essence] 17 Şub 2023 Puan yok 21 Learn to Count Frames! [Planning & Game Design] 20 Şub 2023 Puan yok 22 Follow-Throughs Make the Impact [Animation] 22 Şub 2023 Puan yok 23 Loading Screens [UI] 24 Şub 2023 Puan yok 24 Visual Effects in Slow Motion [Effects] 28 Şub 2023 Puan yok 25 Marketing is Multiplicative [Marketing] 3 Mar 2023 Puan yok 26 Games and Eye Strain [Grab Bag] 6 Mar 2023 Puan yok 27 Do Competitive Games Have to Be Complex? [Game Essence] 8 Mar 2023 Puan yok 28 Just Do It Already! [Work Ethic] 10 Mar 2023 Puan yok 29 Units of Speed [Design Specifics] 14 Mar 2023 Puan yok 30 Making Tutorials Feel Natural [Planning & Game Design] 17 Mar 2023 Puan yok 31 Game Essence in Falling-Block Puzzle Games [Game Essence] 20 Mar 2023 Puan yok 32 Mastering Up [Grab Bag] 22 Mar 2023 Puan yok 33 Ten People Can Produce Seven People's Work [Team Management] 24 Mar 2023 Puan yok 34 Audio as Fiction and Non-Fiction [Audio] 28 Mar 2023 Puan yok 35 Supervising Art Through Retouches [Graphics] 31 Mar 2023 Puan yok 36 Exaggerate to Make Up for Information Loss [Animation] 3 Nis 2023 Puan yok 37 Sodatete! Kouchuu Ouja Mushiking [Game Concepts] 5 Nis 2023 Puan yok 38 Emphasizing Text [UI] 8 Nis 2023 Puan yok 39 Using Tickets to Manage Tasks [Programming & Tech] 11 Nis 2023 Puan yok 40 Praise the Player! [Planning & Game Design] 14 Nis 2023 Puan yok 41 The Family Computer (and the NES) [Grab Bag] 17 Nis 2023 Puan yok 42 Dying Comes as a Relief? [Game Essence] 19 Nis 2023 Puan yok 43 How I Stuck With My Column [Work Ethic] 21 Nis 2023 Puan yok 44 An Up-Close Look at Smash Bros. Stages [Graphics] 24 Nis 2023 Puan yok 45 Development Secrets of the Original Kirby [Grab Bag] 27 Nis 2023 Puan yok 46 Paint an Accurate Picture of Your Game [Marketing] 30 Nis 2023 Puan yok 47 Behavior at Ledges [Design Specifics] 2 May 2023 Puan yok 48 Screen Shake [Effects] 5 May 2023 Puan yok 49 Don't Be Unresponsive [Planning & Game Design] 8 May 2023 Puan yok 50 Mountain Climbing Is More Than Just Climbing [Game Essence] 10 May 2023 Puan yok 51 Posing Suggestions [Animation] 13 May 2023 Puan yok 52 Voice Recording [Audio] 16 May 2023 Puan yok 53 Super Smash Bros. Brawl [Game Concepts] 19 May 2023 Puan yok 54 Don't Rely on a "Plan B" [Work Ethic] 21 May 2023 Puan yok 55 Canceled Games [Grab Bag] 25 May 2023 Puan yok 56 Menus Define Your World [UI] 27 May 2023 Puan yok 57 Branching Tastes [Work Ethic] 29 May 2023 Puan yok 58 Game Writing is Unique [Planning & Game Design] 1 Haz 2023 Puan yok 59 Explain Ideas to Everyone at Once [Team Management] 5 Haz 2023 Puan yok 60 The Basics of Pixel Art [Graphics] 7 Haz 2023 Puan yok 61 ♪ PRESS START [Grab Bag] 9 Haz 2023 Puan yok 62 Make Retries Quick [Game Essence] 12 Haz 2023 Puan yok 63 Family BASIC [Programming & Tech] 14 Haz 2023 Puan yok 64 Maps Are Game Screens, Too [Design Specifics] 16 Haz 2023 Puan yok 65 The Fun in Picking Sides [Planning & Game Design] 19 Haz 2023 Puan yok 66 Squashing and Scaling [Animation] 21 Haz 2023 Puan yok 67 Game Demos [Marketing] 23 Haz 2023 Puan yok 68 Daily Report Suggestions [Team Management] 26 Haz 2023 Puan yok 69 Games During My Childhood [Grab Bag] 29 Haz 2023 Puan yok 70 Kid Icarus: Uprising [Game Concepts] 4 Tem 2023 Puan yok 71 Broad Input, Broad Output [Work Ethic] 7 Tem 2023 Puan yok 72 Arranging Music [Audio] 10 Tem 2023 Puan yok 73 Is Your Game Appealing Enough to Start Over? [Game Essence] 13 Tem 2023 Puan yok 74 Motion Sickness in 3D Games [Planning & Game Design] 17 Tem 2023 Puan yok 75 Unifying Visual Style [Graphics] 20 Tem 2023 Puan yok 76 Hit Marks [Effects] 25 Tem 2023 Puan yok 77 The Team Behind Super Smash Bros. Brawl [Grab Bag] 28 Tem 2023 Puan yok 78 Color-Coding Your Game [UI] 1 Ağu 2023 Puan yok 79 Game Essence in Shooting Games [Game Essence] 4 Ağu 2023 Puan yok 80 Super Smash Bros. for 3DS / Wii U [Game Concepts] 8 Ağu 2023 Puan yok 81 Bug Testing Never Ends [Team Management] 12 Ağu 2023 Puan yok 82 Staying Organized with Hierarchical Outlines [Planning & Game Design] 15 Ağu 2023 Puan yok 83 A Fight Between Live Action and Animation [Graphics] 18 Ağu 2023 Puan yok 84 Guidelines [Grab Bag] 22 Ağu 2023 Puan yok 85 Masahiro Sakurai on Creating Games Introduction Video 24 Ağu 2023 Puan yok 86 Unexpected Results [Design Specifics] 25 Ağu 2023 Puan yok 87 Damage Animations [Animation] 29 Ağu 2023 Puan yok 88 Official Websites [Marketing] 1 Eyl 2023 Puan yok 89 Keep Your Internal Pressure High [Work Ethic] 5 Eyl 2023 Puan yok 90 Knockback in Super Smash Bros. [Programming & Tech] 8 Eyl 2023 Puan yok 91 The Original Piece is Always Right [Audio] 12 Eyl 2023 Puan yok 92 Make Important Elements Bigger [UI] 15 Eyl 2023 Puan yok 93 More Game Essence Means Less Broad Appeal [Game Essence] 19 Eyl 2023 Puan yok 94 Show and Tell: Some Rare Belongings [Grab Bag] 22 Eyl 2023 Puan yok 95 The Perils of Interpolation [Animation] 25 Eyl 2023 Puan yok 96 Planning Your Game’s Rewards [Planning & Game Design] 28 Eyl 2023 Puan yok 97 Do Graphics Impact Fun? [Graphics] 3 Eki 2023 Puan yok 98 Billboards [Effects] 6 Eki 2023 Puan yok 99 Flick Input [Design Specifics] 10 Eki 2023 Puan yok 100 Special Crossover! #1 [Special] 13 Eki 2023 Puan yok 101 Special Crossover! #2 [Special] 16 Eki 2023 Puan yok 102 Special Crossover! #3 [Special] 19 Eki 2023 Puan yok 103 The Majority Shouldn't Always Rule [Work Ethic] 24 Eki 2023 Puan yok 104 The Shoryuken Command [Game Essence] 27 Eki 2023 Puan yok 105 Super Smash Bros. Ultimate [Game Concepts] 30 Eki 2023 Puan yok 106 Avoiding Comparison [Planning & Game Design] 2 Kas 2023 Puan yok 107 Making Games as Part of a Company [Team Management] 7 Kas 2023 Puan yok 108 Fighter Reveal Videos [Marketing] 10 Kas 2023 Puan yok 109 Making Sequels [Planning & Game Design] 14 Kas 2023 Puan yok 110 Odds and Ends of Supervising [Graphics] 17 Kas 2023 Puan yok 111 Facial Animations [Animation] 21 Kas 2023 Puan yok 112 Strong Attack, Light Reverb [Audio] 24 Kas 2023 Puan yok 113 Game & Watch Designs [Grab Bag] 28 Kas 2023 Puan yok 114 I Want to Choose Fast! [UI] 1 Ara 2023 Puan yok 115 The Pros and Cons of Leaderboards [Game Essence] 5 Ara 2023 Puan yok 116 The Power of Suggestion [Work Ethic] 8 Ara 2023 Puan yok 117 How Multiple People Work on One File [Programming & Tech] 12 Ara 2023 Puan yok 118 Teaching Players How to Play [Design Specifics] 16 Ara 2023 Puan yok 119 Making Things Look Miniature [Graphics] 19 Ara 2023 Puan yok 120 It’s Easier If They Already Know [Planning & Game Design] 22 Ara 2023 Puan yok 121 Creators Change, Too [Grab Bag] 26 Ara 2023 Puan yok 122 Finish Everything Within the Day [Team Management] 29 Ara 2023 Puan yok