Sezon 3
Bölümler
1 What is “Play”? [Game Essence] 2 Oca 2024 2 Blade Trails [Effects] 5 Oca 2024 3 Let Them Skip, Let Them Pause [UI] 9 Oca 2024 4 Flipped Animation [Animation] 12 Oca 2024 5 Customization Lets Your Imagination Play [Planning & Game Design] 16 Oca 2024 6 Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag] 19 Oca 2024 7 Dealing With Color Disparity [Graphics] 23 Oca 2024 8 Giving Feedback for Sound Effects [Audio] 26 Oca 2024 9 Show the Actual Game! [Marketing] 30 Oca 2024 10 Staying True to Your Concept [Work Ethic] 2 Şub 2024 11 Faithfulness Comes First in Licensed Games [Game Essence] 6 Şub 2024 12 Randomness Spices Games Up [Design Specifics] 9 Şub 2024 13 Turning Gift-Giving Into a Game [Grab Bag] 13 Şub 2024 14 Don’t Put Decisions Off [Team Management] 16 Şub 2024 15 Motion Blur [Graphics] 20 Şub 2024 16 Game Essence in Action Games [Game Essence] 23 Şub 2024 17 A: Work Ethic 1 (Category Compilation) #01~#10 25 Şub 2024 18 Animation Blending [Animation] 27 Şub 2024 19 Debug Mode [Programming & Tech] 1 Mar 2024 20 C: Planning & Game Design 1 (Category Compilation) #01~#09 3 Mar 2024 21 Crafting “Similar” Games [Planning & Game Design] 5 Mar 2024 22 Button Settings [UI] 8 Mar 2024 23 Competition and Abundance [Work Ethic] 12 Mar 2024 24 A World Without Footprints [Grab Bag] 15 Mar 2024 25 Presenting Scores [Planning & Design] 19 Mar 2024 26 Making Effects the Right Size [Effects] 22 Mar 2024 27 B: Game Essence 1 (Category Compilation) #01~#06 24 Mar 2024 28 Handicap Systems [Design Specifics] 26 Mar 2024 29 Making "Work" Games Fun [Game Essence] 29 Mar 2024 30 Balancing Ambient Sounds [Audio] 2 Nis 2024 31 Making the Imaginary Feel Real [Graphics] 5 Nis 2024 32 Using Parameters to Establish Characters [Planning & Game Design] 9 Nis 2024 33 Playing Games in Front of Other People [Marketing] 12 Nis 2024 34 Bug Testing Systems [Team Management] 16 Nis 2024 35 1986: The Year of Legend [Grab Bag] 19 Nis 2024 36 Portraying Fingers [Animation] 23 Nis 2024 37 Advancing Text [UI] 26 Nis 2024 38 Say It, and It Might Come True [Work Ethic] 30 Nis 2024 39 Better Than Not Being Able to Beat the Game [Game Essence] 3 May 2024 40 D: Design Specifics 1 (Category Compilation) #01~#08 6 May 2024 41 A World with Less Color [Planning & Game Design] 7 May 2024 42 Final Output [Graphics] 11 May 2024 43 Storage Tips [Grab Bag] 14 May 2024 44 Transparency Features [Programming & Tech] 17 May 2024 45 Average and Mediocre Are the Same Thing [Design Specifics] 21 May 2024 46 Mandatory Strategies and Strategic Balance [Game Essence] 24 May 2024 47 E: Team Management 1 (Category Compilation) #01~#07 28 May 2024 48 Play Testing Keeps Going [Team Management] 28 May 2024 49 Computer-Controlled Players [Planning & Game Design] 1 Haz 2024 50 Using Other Songs for Audio Reference [Audio] 4 Haz 2024 51 Flashing Effects [Effects] 7 Haz 2024 52 Destroying One Wall [Graphics] 11 Haz 2024 53 Always Keep Attack Collision in Mind [Animation] 14 Haz 2024 54 Targeting and Market Research [Marketing] 18 Haz 2024 55 Gameplay as Part of a Live Performance [Grab Bag] 21 Haz 2024 56 Echo Chambers [Work Ethic] 25 Haz 2024 57 Adding Help Text to Menus [UI] 28 Haz 2024 58 Game Essence in Strategy Games [Game Essence] 2 Tem 2024 59 Online Updates [Design Specifics] 5 Tem 2024 60 Manga-like Visuals [Graphics] 9 Tem 2024 61 In-Game Cutscenes [Planning & Game Design] 12 Tem 2024 62 F: Graphics 1 (Category Compilation) #01~#06 16 Tem 2024 63 Directors and Producers [Team Management] 16 Tem 2024 64 Start with the Climax [Planning & Game Design] 19 Tem 2024 65 The Limitations of Skeletons [Animation] 23 Tem 2024 66 When Ideas Won't Come [Work Ethic] 26 Tem 2024 67 How Good Were the Player’s Actions? [Game Essence] 30 Tem 2024 68 Famicom and NES Audio [Audio] 2 Ağu 2024 69 Making Things Clear, Even Without Words [UI] 6 Ağu 2024 70 Turning Anything Into a Competitive Game [Grab Bag] 10 Ağu 2024 71 Being Kind to Beginners [Planning & Game Design] 13 Ağu 2024 72 Establishing Characters Through Their Design [Graphics] 16 Ağu 2024 73 The Limitations of Particle Effects [Effects] 20 Ağu 2024 74 Smash Bros. DOJO!! [Marketing] 23 Ağu 2024 75 Speedy Screen Transitions [Design Specifics] 27 Ağu 2024 76 Amplify Both Strengths and Weaknesses [Game Essence] 30 Ağu 2024 77 G: Animation 1 (Category Compilation) #01~#09 30 Ağu 2024 78 Elementary School Play Testers [Team Management] 3 Eyl 2024 79 Never Get Into Fights [Work Ethic] 6 Eyl 2024 80 Be Mindful of the Time Players are Giving You [Planning & Game Design] 10 Eyl 2024 81 Rotation on Two Axes [Animation] 13 Eyl 2024 82 H: Effects 1 (Category Compilation) #01~#06 15 Eyl 2024 83 CRT Displays [Grab Bag] 17 Eyl 2024 84 Odds and Ends of Supervising: Sora Edition [Graphics] 20 Eyl 2024 85 HUDs [UI] 24 Eyl 2024 86 I: Audio 1 (Category Compilation) #01~#07 24 Eyl 2024 87 What Happens When You Shift the Center of Gravity? [Design Specifics] 27 Eyl 2024 88 Give Yourself a Handicap When Balancing Your Game [Game Essence] 1 Eki 2024 89 No Masterpiece Has Bad Audio [Audio] 4 Eki 2024 90 A Director’s Job is to Trim [Team Management] 8 Eki 2024 91 Mr. Iwata [Grab Bag] 11 Eki 2024 92 Up is Down, and Down is Up [Work Ethic] 15 Eki 2024 93 J: UI 1 (Category Compilation) #01~#08 19 Eki 2024 94 K: Programming & Tech 1 (Category Compilation) #01~#05 19 Eki 2024 95 M: Grab Bag 1 (Category Compilation) #01~#09 22 Eki 2024 96 Masahiro Sakurai on Creating Games: Finale Special 22 Eki 2024 97 N: Game Concepts 1 (Category Compilation) #01~#05 29 Eki 2024 98 L: Marketing 1 (Category Compilation) #01~#07 1 Kas 2024 99 A: Work Ethic 2 (Category Compilation) #11~#20 5 Kas 2024 100 B: Game Essence 2 (Category Compilation) #07~#15 8 Kas 2024 101 C: Planning & Game Design 2 (Category Compilation) #10~#18 12 Kas 2024 102 D: Design Specifics 2 (Category Compilation) #09~#18 16 Kas 2024 103 E: Team Management 2 (Category Compilation) #08~#15 19 Kas 2024 104 F: Graphics 2 (Category Compilation) #07~#13 24 Kas 2024 105 G: Animation 2 (Category Compilation) #10~#18 26 Kas 2024 106 H: Effects 2 (Category Compilation) #07~#11 1 Ara 2024 107 I: Audio 2 (Category Compilation) #08~#14 3 Ara 2024 108 J: UI 2 (Category Compilation) #09~#15 6 Ara 2024 109 K: Programming & Tech 2 (Category Compilation) #06~#09 13 Ara 2024 110 M: Grab Bag 2 (Category Compilation) #10~#14 20 Ara 2024